How to play
Party games where you talk out loud. One person opens a room, everyone else joins by link. Then you talk, guess and argue — the screen is only there to show your word and take your taps.
- 3–12 players — In one room. Most modes are happy with three.
- A screen each — Desktop, laptop or phone — mix and match, whatever everyone has at hand.
- Nothing to install — It runs in the browser. No download, no sign-up, no account.
- Free — All of it — no round counter, no ads.
Game modes
Every mode in one place — pick one in the lobby and the rules pop up before the round.
Superpower
Invent your own superpower — everyone else invents the catch that ruins it.
- Everyone invents a superpower for themselves: “Alex can — fly”.
- Then you write a debuff for every other power — one card at a time, 60s each.
- “Alex can fly — but only when he needs to poop.”
- Power by power, all its debuffs go up anonymously and everyone votes for the best one.
- +1 for every vote your debuff collects. Voting for your own is not allowed.
- Finale: the winning combos face off. Best one — +3 to the debuff, +3 to the power.
Say It
Players must hear each other — a call or one table. This mode can't be played over text.
Explain a word out loud, others type their guesses.
- Everyone takes exactly one turn as the describer — 60–120 seconds each.
- The describer sees a word and explains it out loud without saying it; everyone else types guesses, as many as they like.
- Someone guesses right: describer +3 points, the guesser +1, and the next word appears instantly.
- Stuck on a word? The describer hits “Pass” for a new one — that costs 0.5 points.
- When the timer runs out you still get to finish the current word. Most points wins!
Trap
Players must hear each other — a call or one table. This mode can't be played over text.
Explain a word — but others hid trap words you must not say.
- Three roles each round: one player explains a word out loud, one has to say that word out loud, everyone else is a hunter.
- The hunters see the word first, and each secretly sets ONE trap word — one they bet the describer will blurt out while explaining.
- Only then does the describer get the word (the guesser never sees it) and starts explaining. They have no idea what the traps are.
- Said a trap word? A hunter taps “Trap!”: its author gets +2, the other hunters +1 — and the round keeps going.
- If the word gets guessed with no trap sprung all round, describer and guesser get +2 each. If any trap sprang, no bonus.
- The buttons run on trust — everyone at the table hears everything anyway.
Who Knows Best?
A question about one player — fakes vs. their real answer. Spot the truth!
- Each round asks a question about one of the players — the “hero”.
- The hero writes the TRUE answer about themselves; everyone else invents a believable fake.
- The answers are shuffled and shown without names — everyone but the hero hunts for the real one.
- Found the truth: +3. Someone fell for your fake: +1 per vote it got.
- The hero gets +3 if at least one player found their real answer.
- Meanwhile the hero marks the fake they liked best — its author gets +1.
On the Line
One player sees a hidden point and gives a clue — everyone else guesses where it is.
- Each round one player is the clue-giver: only they see a hidden point on a scale between two opposites (“Terrible superpower ↔ Amazing superpower”).
- The clue-giver writes ONE clue for that point — a word or a short phrase, but no numbers and no percentages.
- Everyone else sees only the clue and drags their marker to where they think the point is.
- The closer your marker, the more you score: +4 / +3 / +2 / +1, or zero if you're way off.
- The clue-giver scores as much as the best guesser — you're all on the same team.
- No clue submitted in time? The round is skipped.
Quips
Answer a silly prompt, then vote for the funniest answer.
- Everyone gets the same silly prompt and writes their own answer — the funnier the better.
- Then all the answers are shown shuffled and without names.
- Everyone votes for the funniest one — you can't vote for your own.
- +1 point to the author for every vote their answer collected.
- Didn't hit “Submit” in time? Whatever you've typed still counts.
Smarty
A rare word — invent its definition and spot the real one among the fakes.
- Each round shows a rare word — and only the game knows what it means.
- Everyone writes a believable fake definition, dictionary-style.
- The real definition is mixed in, everything is shuffled and shown without names.
- Vote for the one you think is real — you can't vote for your own.
- Found the real one: +3. Someone fell for your fake: +1 per vote it got.
- Wrote the real definition word for word: +4, and your version is kept out of the pile.
Classic
Players must hear each other — a call or one table. This mode can't be played over text.
A word is stuck on your forehead — guess it with yes / no questions.